Open Jumpstart Jumpstart Booster packs
Rip virtual packs using the set's real card list and real pull rates — then see what the cards inside are actually worth against what a pack costs.
What a Jumpstart Booster is worth
TCGplayer · 2026-10-27Most packs come in under the average — the mean is carried by the rare big hits. The median is what a typical pack looks like; the top 10% of packs are worth $17.47 or more.
What's in a Jumpstart Jumpstart Booster?
20 cards · print-sheet odds (MTGJSON)| Slot | Cards | Finish | What can show up |
|---|---|---|---|
| Above The Clouds1 17 cards on the sheet | 20 | Non-foil | 75% common 20% uncommon 5% rare |
- 20 cards in a fixed decklist order per theme variant
- + 1 Pack Summary (theme) card as face card; cards are additionally wrapped in plastic inside the booster
Most common pack configuration. Rarer variants — a Special Guest or List card replacing a common, a foil basic — are in the odds and show up in the value table below.
Cards that drive the value
Price × chance = what each adds to a packHow these numbers are made
print-sheet odds (MTGJSON) · confidence high. The pack variants and per-card sheet weights compiled from Wizards' collation information, as published by MTGJSON. Sources: magic.wizards.com, mtg.fandom.com.
Not a randomized booster: the simulator should pick a theme list, not roll slots. 37 new Eternal-legal cards; ~500 reprints. Theme selection weights (which of 46 themes/121 lists) are not published beyond the 4/2/1 variant structure.
The average is exact — every card's price times how often it appears. Median, the top-10% figure and the hit rate come from 2,000 simulated packs, the same packs every night, so the numbers move only when prices move.
TCGplayer market prices as of 2026-10-27, foil price for foil slots. Market price is not what you would get selling — subtract fees and shipping. Colour balancing of common sheets is not modelled.







